

If 2, it'lĪi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "cheat", "rep", "cl" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file

_record : cmd : : Record a demo incrementally.

_fov : 0 :, "cl" : Automates fov command to server. _bugreporter_restart : cmd : : Restarts bug reporter. _autosavedangerous : cmd : : AutoSaveDangerous Descriptions with ** denote community modified descriptions and my not be entirely accurate.
